From 0c3dc01ca9cfe61207ca88118fb53276a5ee3d16 Mon Sep 17 00:00:00 2001 From: LJ5O <75009579+LJ5O@users.noreply.github.com> Date: Wed, 3 Jan 2024 23:32:21 +0100 Subject: [PATCH] Moved some files --- src/objects/models/{ => name}/NameEN.gltf | 0 src/objects/models/{ => name}/NameFR.gltf | 0 src/objects/models/{ => name}/NameJP.gltf | 0 src/objects/models/{ => tree}/tree1.gltf | 0 src/objects/models/{ => tree}/tree2.gltf | 0 src/objects/models/{ => tree}/tree3.gltf | 0 src/objects/models/{ => tree}/tree4.gltf | 0 src/utils/addAssetsOnScene.js | 14 +++++++------- 8 files changed, 7 insertions(+), 7 deletions(-) rename src/objects/models/{ => name}/NameEN.gltf (100%) rename src/objects/models/{ => name}/NameFR.gltf (100%) rename src/objects/models/{ => name}/NameJP.gltf (100%) rename src/objects/models/{ => tree}/tree1.gltf (100%) rename src/objects/models/{ => tree}/tree2.gltf (100%) rename src/objects/models/{ => tree}/tree3.gltf (100%) rename src/objects/models/{ => tree}/tree4.gltf (100%) diff --git a/src/objects/models/NameEN.gltf b/src/objects/models/name/NameEN.gltf similarity index 100% rename from src/objects/models/NameEN.gltf rename to src/objects/models/name/NameEN.gltf diff --git a/src/objects/models/NameFR.gltf b/src/objects/models/name/NameFR.gltf similarity index 100% rename from src/objects/models/NameFR.gltf rename to src/objects/models/name/NameFR.gltf diff --git a/src/objects/models/NameJP.gltf b/src/objects/models/name/NameJP.gltf similarity index 100% rename from src/objects/models/NameJP.gltf rename to src/objects/models/name/NameJP.gltf diff --git a/src/objects/models/tree1.gltf b/src/objects/models/tree/tree1.gltf similarity index 100% rename from src/objects/models/tree1.gltf rename to src/objects/models/tree/tree1.gltf diff --git a/src/objects/models/tree2.gltf b/src/objects/models/tree/tree2.gltf similarity index 100% rename from src/objects/models/tree2.gltf rename to src/objects/models/tree/tree2.gltf diff --git a/src/objects/models/tree3.gltf b/src/objects/models/tree/tree3.gltf similarity index 100% rename from src/objects/models/tree3.gltf rename to src/objects/models/tree/tree3.gltf diff --git a/src/objects/models/tree4.gltf b/src/objects/models/tree/tree4.gltf similarity index 100% rename from src/objects/models/tree4.gltf rename to src/objects/models/tree/tree4.gltf diff --git a/src/utils/addAssetsOnScene.js b/src/utils/addAssetsOnScene.js index 2ef4e5b..234f058 100644 --- a/src/utils/addAssetsOnScene.js +++ b/src/utils/addAssetsOnScene.js @@ -209,10 +209,10 @@ export async function addAssetsOnScene(scene){ /* -------------------- ADDING TREES -------------------- */ - const treeOakModel = await loadModel('src/objects/models/tree1.gltf'); - const treeAppleOakModel = await loadModel('src/objects/models/tree2.gltf'); - const treeSakuraModel = await loadModel('src/objects/models/tree3.gltf'); - const treePineModel = await loadModel('src/objects/models/tree4.gltf'); + const treeOakModel = await loadModel('src/objects/models/tree/tree1.gltf'); + const treeAppleOakModel = await loadModel('src/objects/models/tree/tree2.gltf'); + const treeSakuraModel = await loadModel('src/objects/models/tree/tree3.gltf'); + const treePineModel = await loadModel('src/objects/models/tree/tree4.gltf'); function prepareTree(treeModel){ //Small function to apply every neccessary transformation on trees before placing them @@ -319,11 +319,11 @@ export async function addAssetsOnScene(scene){ -------------------- */ let nameplateModel; if(true){//Will be used later for localization - nameplateModel = await loadModel('src/objects/models/NameFR.gltf'); + nameplateModel = await loadModel('src/objects/models/name/NameFR.gltf'); }else if(false){ - nameplateModel = await loadModel('src/objects/models/NameJP.gltf'); + nameplateModel = await loadModel('src/objects/models/name/NameJP.gltf'); }else{ - nameplateModel = await loadModel('src/objects/models/NameEN.gltf'); + nameplateModel = await loadModel('src/objects/models/name/NameEN.gltf'); } nameplateModel.scene.scale.set(0.6,0.6,0.6); nameplateModel.scene.rotateOnWorldAxis(new THREE.Vector3(1, 0, 0), MathUtils.degToRad(60));