From 59d6b0bd45999d841fdd04d83df4881f2666f206 Mon Sep 17 00:00:00 2001 From: LJ5O <75009579+LJ5O@users.noreply.github.com> Date: Thu, 30 Nov 2023 11:12:38 +0100 Subject: [PATCH] Update addAssetsOnScene.js --- src/utils/addAssetsOnScene.js | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/utils/addAssetsOnScene.js b/src/utils/addAssetsOnScene.js index 44c2158..8b378f9 100644 --- a/src/utils/addAssetsOnScene.js +++ b/src/utils/addAssetsOnScene.js @@ -137,15 +137,19 @@ export async function addAssetsOnScene(scene){ const treePineModel = await loadModel('src/objects/models/tree4.gltf'); function prepareTree(treeModel){ + //Small function to apply every neccessary transformation on trees before placing them treeModel.scene.scale.set(0.28,0.28,0.28); treeModel.scene.rotateOnWorldAxis(new THREE.Vector3(1, 0, 0), MathUtils.degToRad(90)); + alignGround(ground, treeModel.scene); } prepareTree(treeOakModel); prepareTree(treeAppleOakModel); prepareTree(treeSakuraModel); prepareTree(treePineModel); - alignGround(ground, treeSakuraModel.scene); - scene.add(treeSakuraModel.scene); + + treeAppleOakModel.scene.position.x=5;//TEST, remove this when implementing trees + + scene.add(treeAppleOakModel.scene); const player = await loadModel('src/objects/models/player.gltf');//Loading player