Added paths, ajusted the camera angle
Added paths tiles the same way I did for fences
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@@ -8,7 +8,7 @@ export function getCamera(){
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camera.position.x = 0;// <----->
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camera.position.y = -4;// ^^ / vv
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camera.position.z = 4;// ^-----v
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camera.rotateOnWorldAxis(new THREE.Vector3(1, 0, 0), MathUtils.degToRad(60));
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camera.rotateOnWorldAxis(new THREE.Vector3(1, 0, 0), MathUtils.degToRad(40));
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return camera;
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}
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