Fixed bug with trees models
When exporting a model from Blender, always export it at 0,0,0 if you don't like surprises...
This commit is contained in:
@@ -128,6 +128,20 @@ export async function addAssetsOnScene(scene){
|
||||
pathTiles.push(pathRight);
|
||||
}
|
||||
|
||||
/* --------------------
|
||||
ADDING TREES
|
||||
-------------------- */
|
||||
const treeOakModel = await loadModel('src/objects/models/tree1.gltf');
|
||||
const treeAppleOakModel = await loadModel('src/objects/models/tree2.gltf');
|
||||
const treeSakuraModel = await loadModel('src/objects/models/tree3.gltf');
|
||||
const treePineModel = await loadModel('src/objects/models/tree4.gltf');
|
||||
|
||||
treeSakuraModel.scene.scale.set(0.3,0.3,0.3);
|
||||
treeSakuraModel.scene.rotateOnWorldAxis(new THREE.Vector3(1, 0, 0), MathUtils.degToRad(90));
|
||||
treeSakuraModel.scene.position.x = 4;
|
||||
treeSakuraModel.scene.position.y = 4;
|
||||
alignGround(ground, treeSakuraModel.scene);
|
||||
scene.add(treeSakuraModel.scene);
|
||||
|
||||
|
||||
const player = await loadModel('src/objects/models/player.gltf');//Loading player
|
||||
|
||||
Reference in New Issue
Block a user