Fixed bug with trees models

When exporting a model from Blender, always export it at 0,0,0 if you don't like surprises...
This commit is contained in:
2023-11-29 22:29:13 +01:00
parent a4ed6fc3c3
commit bc51c6420b
7 changed files with 462 additions and 733 deletions

View File

@@ -128,6 +128,20 @@ export async function addAssetsOnScene(scene){
pathTiles.push(pathRight);
}
/* --------------------
ADDING TREES
-------------------- */
const treeOakModel = await loadModel('src/objects/models/tree1.gltf');
const treeAppleOakModel = await loadModel('src/objects/models/tree2.gltf');
const treeSakuraModel = await loadModel('src/objects/models/tree3.gltf');
const treePineModel = await loadModel('src/objects/models/tree4.gltf');
treeSakuraModel.scene.scale.set(0.3,0.3,0.3);
treeSakuraModel.scene.rotateOnWorldAxis(new THREE.Vector3(1, 0, 0), MathUtils.degToRad(90));
treeSakuraModel.scene.position.x = 4;
treeSakuraModel.scene.position.y = 4;
alignGround(ground, treeSakuraModel.scene);
scene.add(treeSakuraModel.scene);
const player = await loadModel('src/objects/models/player.gltf');//Loading player