/**
 * @file Processor.cpp
 * @author The ARTIS Development Team
 * See the AUTHORS or Authors.txt file
 */

/*
 * ARTIS - the multimodeling and simulation environment
 * This file is a part of the ARTIS environment
 *
 * Copyright (C) 2013-2023 ULCO http://www.univ-littoral.fr
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "Processor.hpp"
#include <iostream> // TODO: Remove this when debug is over

namespace artis::factory {

void Processor::dint(const Time & /* t */) {
  // TODO
  // Fonction que gère les évolutions internes de ce modèle
}

void Processor::dext(const Time &t, const Time &e, const Bag &bag) {
  std::for_each(bag.begin(), bag.end(), [this, t, e](const ExternalEvent &/*event*/) { // [this] capture this et le remet dans la lambda
  // Fonction gérant les réponses du système aux évents passés via event()

    if(this->currentState == this->ProcessorState::WAIT){
        // We're waiting for a new event, and can work on this one !
        this->currentState = this->ProcessorState::LOADING; // New state, we're loading this PO
        std::cout << "PO loaded ! Time t : " << t << ", Time e : " << e << std::endl;
    }else{
        // Error, please wait, we're busy
        //TODO
    }

  });
}

void Processor::start(const Time &t) {
  // Démarrage et initialisation

  this->currentState = this->ProcessorState::WAIT; // Prêt à recevoir un Production Order
  this->startTime = t;

}

Time Processor::ta(const Time & /* t */) const {
  // TODO
  // Temps passé dans l'état actuel
  return artis::common::DoubleTime::infinity;
}

Bag Processor::lambda(const Time & /* t */) const {
    Bag bag;
    // L'ensemble des sorties de cet objet

  // TODO
  return bag;
}

artis::common::event::Value Processor::observe(const Time & /* t */, unsigned int /* index */) const {
    // Print de l'état actuel ?
  return {};
}

} // namespace artis::factory
