Vuejs install

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2025-03-18 09:57:49 +01:00
parent 87ac190084
commit f404a80d05
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<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Jeu de la vie en arrière-plan</title>
<style>
body {
margin: 0;
overflow: hidden;
background: black;
color: white;
font-family: Arial, sans-serif;
}
canvas {
position: fixed;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
z-index: -1; /* Derrière le contenu */
border: 2px red;
}
.content {
position: relative;
z-index: 1;
text-align: center;
margin-top: 20vh;
}
</style>
</head>
<body>
<canvas id="gameOfLife"></canvas>
<div class="content">
<h1>Bienvenue sur mon site</h1>
<p>Le jeu de la vie tourne en arrière-plan !</p>
</div>
<script>
const canvas = document.getElementById("gameOfLife");
const ctx = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// We find here the size of the grid to cover the whole screen
const cellSize = 20;
let rows = Math.floor(window.innerHeight/cellSize)+1;
let cols = Math.floor(window.innerWidth/cellSize)+1;
let grid;
let fadeEffectGrid;
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
rows = Math.floor(window.innerHeight/cellSize)+1;
cols = Math.floor(window.innerWidth/cellSize)+1;
grid = []
for(let i=0; i<rows; i++){
let list = [];
for(let j=0; j<cols; j++) list.push(Math.random() > 0.85 ? 1 : 0);
grid.push(list);
}
fadeEffectGrid = grid.map(arr => [...arr]); // Full duplication
}
window.addEventListener("resize", resizeCanvas);
resizeCanvas(); // Generate for the first time the full 2d array
function nextGeneration() {
let newGrid = grid.map(arr => [...arr]); // Full duplication
for (let y = 0; y < rows; y++) { // For each row
for (let x = 0; x < cols; x++) { // For each col
let neighbors = 0; // We will count the number of living cells nearby
for (let dy = -1; dy <= 1; dy++) { // We loop through the grid, starting by the cell at the upper left corner of the one we are working on
for (let dx = -1; dx <= 1; dx++) { // And stopping at the lower right corner
if (dx == 0 && dy == 0) continue; //We don't count the considered cell
let ny = (y + dy + rows)%rows; // We find here the real coords in the grid
let nx = (x + dx + cols)%cols;
neighbors += grid[ny][nx]; // We count the adjacent cell. We are in a tore, so other side is checked as well
}
}
if (grid[y][x] == 1) { // Our cell is alive
if (neighbors < 2 || neighbors > 3 || Math.random() > 0.999) newGrid[y][x] = 0; // Dies, and a small chance to die in any case
} else { // Our cell is dead
if (neighbors == 3) newGrid[y][x] = 1; // Alive
if (Math.random() > 0.999){
// Very small chance for a new group to spawn
for (let dy = -2; dy <= 2; dy++) {
for (let dx = -2; dx <= 2; dx++) {
let ny = (y + dy + rows)%rows; // We find here the real coords in the grid
let nx = (x + dx + cols)%cols;
if(Math.random()<0.7) grid[ny][nx] = 1; // 70% of chance to be alive
}
}
} // End of chance based respawn
}
}
}
grid = newGrid;
}
function drawGrid() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let y = 0; y < rows; y++) {
for (let x = 0; x < cols; x++) {
if (grid[y][x]) {
fadeEffectGrid[y][x] = 1; // This cell is alive, opacity is full
} else {
fadeEffectGrid[y][x] = Math.max(0, fadeEffectGrid[y][x] - 0.4); // Cell died, it will fade out
}
if (fadeEffectGrid[y][x] > 0) {
ctx.fillStyle = `rgba(0, 255, 0, ${fadeEffectGrid[y][x]})`;
ctx.fillRect(x * cellSize, y * cellSize, cellSize, cellSize);
}
}
}
}
function update() {
nextGeneration();
drawGrid();
setTimeout(update, 200); // We don't want it to be too quick
}
update();
</script>
</body>
</html>