Moved some files

This commit is contained in:
2024-01-03 23:32:21 +01:00
parent 3d54083315
commit 0c3dc01ca9
8 changed files with 7 additions and 7 deletions

View File

@@ -209,10 +209,10 @@ export async function addAssetsOnScene(scene){
/* -------------------- /* --------------------
ADDING TREES ADDING TREES
-------------------- */ -------------------- */
const treeOakModel = await loadModel('src/objects/models/tree1.gltf'); const treeOakModel = await loadModel('src/objects/models/tree/tree1.gltf');
const treeAppleOakModel = await loadModel('src/objects/models/tree2.gltf'); const treeAppleOakModel = await loadModel('src/objects/models/tree/tree2.gltf');
const treeSakuraModel = await loadModel('src/objects/models/tree3.gltf'); const treeSakuraModel = await loadModel('src/objects/models/tree/tree3.gltf');
const treePineModel = await loadModel('src/objects/models/tree4.gltf'); const treePineModel = await loadModel('src/objects/models/tree/tree4.gltf');
function prepareTree(treeModel){ function prepareTree(treeModel){
//Small function to apply every neccessary transformation on trees before placing them //Small function to apply every neccessary transformation on trees before placing them
@@ -319,11 +319,11 @@ export async function addAssetsOnScene(scene){
-------------------- */ -------------------- */
let nameplateModel; let nameplateModel;
if(true){//Will be used later for localization if(true){//Will be used later for localization
nameplateModel = await loadModel('src/objects/models/NameFR.gltf'); nameplateModel = await loadModel('src/objects/models/name/NameFR.gltf');
}else if(false){ }else if(false){
nameplateModel = await loadModel('src/objects/models/NameJP.gltf'); nameplateModel = await loadModel('src/objects/models/name/NameJP.gltf');
}else{ }else{
nameplateModel = await loadModel('src/objects/models/NameEN.gltf'); nameplateModel = await loadModel('src/objects/models/name/NameEN.gltf');
} }
nameplateModel.scene.scale.set(0.6,0.6,0.6); nameplateModel.scene.scale.set(0.6,0.6,0.6);
nameplateModel.scene.rotateOnWorldAxis(new THREE.Vector3(1, 0, 0), MathUtils.degToRad(60)); nameplateModel.scene.rotateOnWorldAxis(new THREE.Vector3(1, 0, 0), MathUtils.degToRad(60));