New name model
Maybe better than the previous one
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blender_saves/name/name.blend
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blender_saves/name/name.blend
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@@ -37,7 +37,7 @@ document.addEventListener('keyup', PlayerMovement.handleKeyUp);
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//We can add an animationMixer on objects, and define ready to play actions on objects
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//https://threejs.org/docs/#api/en/animation/AnimationAction
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Animations.addAnimationMixerOnMesh(assets.player, ["Walk"]);
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Animations.addAnimationMixerOnMesh(assets.nameplateModel, ["Float"]);assets.nameplateModel.animationActions.Float.play();
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Animations.addAnimationMixerOnMesh(assets.nameplateModel, ["Animation"]);assets.nameplateModel.animationActions.Animation.play();
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Animations.addAnimationMixerOnMesh(assets.worldStatue, ["Animation"]);assets.worldStatue.animationActions.Animation.play();
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Animations.addAnimationMixerOnMesh(assets.printerStatue, ["Printing"]);assets.printerStatue.animationActions.Printing.play();
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1512
src/objects/models/name/name.gltf
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1512
src/objects/models/name/name.gltf
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@@ -344,18 +344,18 @@ export async function addAssetsOnScene(scene){
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-------------------- */
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let nameplateModel;
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if(true){//Will be used later for localization
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nameplateModel = await loadModel('src/objects/models/name/NameFR.gltf');
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nameplateModel = await loadModel('src/objects/models/name/Name.gltf');
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}else if(false){
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nameplateModel = await loadModel('src/objects/models/name/NameJP.gltf');
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}else{
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nameplateModel = await loadModel('src/objects/models/name/NameEN.gltf');
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}
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nameplateModel.scene.scale.set(0.6,0.6,0.6);
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nameplateModel.scene.rotateOnWorldAxis(new THREE.Vector3(1, 0, 0), MathUtils.degToRad(60));
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nameplateModel.scene.position.x = 2;
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nameplateModel.scene.position.y = 2;
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nameplateModel.scene.scale.set(0.2,0.2,0.2);
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nameplateModel.scene.rotateOnWorldAxis(new THREE.Vector3(1, 0, 0), MathUtils.degToRad(90));
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nameplateModel.scene.rotateOnWorldAxis(new THREE.Vector3(0, 0, 1), MathUtils.degToRad(-90));
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nameplateModel.scene.position.x = 2.5;
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nameplateModel.scene.position.y = 2.2;
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alignGround(ground, nameplateModel.scene);
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nameplateModel.scene.position.z += 0.2;
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scene.add(nameplateModel.scene);
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/* --------------------
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