New name model
Maybe better than the previous one
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@@ -37,7 +37,7 @@ document.addEventListener('keyup', PlayerMovement.handleKeyUp);
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//We can add an animationMixer on objects, and define ready to play actions on objects
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//https://threejs.org/docs/#api/en/animation/AnimationAction
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Animations.addAnimationMixerOnMesh(assets.player, ["Walk"]);
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Animations.addAnimationMixerOnMesh(assets.nameplateModel, ["Float"]);assets.nameplateModel.animationActions.Float.play();
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Animations.addAnimationMixerOnMesh(assets.nameplateModel, ["Animation"]);assets.nameplateModel.animationActions.Animation.play();
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Animations.addAnimationMixerOnMesh(assets.worldStatue, ["Animation"]);assets.worldStatue.animationActions.Animation.play();
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Animations.addAnimationMixerOnMesh(assets.printerStatue, ["Printing"]);assets.printerStatue.animationActions.Printing.play();
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