New name model

Maybe better than the previous one
This commit is contained in:
2024-01-25 23:13:34 +01:00
parent 8d4948c1b5
commit 4332a87432
4 changed files with 1519 additions and 7 deletions

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@@ -37,7 +37,7 @@ document.addEventListener('keyup', PlayerMovement.handleKeyUp);
//We can add an animationMixer on objects, and define ready to play actions on objects
//https://threejs.org/docs/#api/en/animation/AnimationAction
Animations.addAnimationMixerOnMesh(assets.player, ["Walk"]);
Animations.addAnimationMixerOnMesh(assets.nameplateModel, ["Float"]);assets.nameplateModel.animationActions.Float.play();
Animations.addAnimationMixerOnMesh(assets.nameplateModel, ["Animation"]);assets.nameplateModel.animationActions.Animation.play();
Animations.addAnimationMixerOnMesh(assets.worldStatue, ["Animation"]);assets.worldStatue.animationActions.Animation.play();
Animations.addAnimationMixerOnMesh(assets.printerStatue, ["Printing"]);assets.printerStatue.animationActions.Printing.play();

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@@ -344,18 +344,18 @@ export async function addAssetsOnScene(scene){
-------------------- */
let nameplateModel;
if(true){//Will be used later for localization
nameplateModel = await loadModel('src/objects/models/name/NameFR.gltf');
nameplateModel = await loadModel('src/objects/models/name/Name.gltf');
}else if(false){
nameplateModel = await loadModel('src/objects/models/name/NameJP.gltf');
}else{
nameplateModel = await loadModel('src/objects/models/name/NameEN.gltf');
}
nameplateModel.scene.scale.set(0.6,0.6,0.6);
nameplateModel.scene.rotateOnWorldAxis(new THREE.Vector3(1, 0, 0), MathUtils.degToRad(60));
nameplateModel.scene.position.x = 2;
nameplateModel.scene.position.y = 2;
nameplateModel.scene.scale.set(0.2,0.2,0.2);
nameplateModel.scene.rotateOnWorldAxis(new THREE.Vector3(1, 0, 0), MathUtils.degToRad(90));
nameplateModel.scene.rotateOnWorldAxis(new THREE.Vector3(0, 0, 1), MathUtils.degToRad(-90));
nameplateModel.scene.position.x = 2.5;
nameplateModel.scene.position.y = 2.2;
alignGround(ground, nameplateModel.scene);
nameplateModel.scene.position.z += 0.2;
scene.add(nameplateModel.scene);
/* --------------------