Added animations on statues
Also correctly placed the printer one
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@@ -36,6 +36,8 @@ document.addEventListener('keyup', PlayerMovement.handleKeyUp);
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//https://threejs.org/docs/#api/en/animation/AnimationAction
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Animations.addAnimationMixerOnMesh(assets.player, ["Walk"]);
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Animations.addAnimationMixerOnMesh(assets.nameplateModel, ["Float"]);assets.nameplateModel.animationActions.Float.play();
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Animations.addAnimationMixerOnMesh(assets.worldStatue, ["Animation"]);assets.worldStatue.animationActions.Animation.play();
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Animations.addAnimationMixerOnMesh(assets.printerStatue, ["Printing"]);assets.printerStatue.animationActions.Printing.play();
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function animate() {
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@@ -236,9 +236,10 @@ export async function addAssetsOnScene(scene){
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scene.add( worldStatue.scene );
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const printerStatue = await loadModel('src/objects/models/statue3DPrinter.gltf');
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printerStatue.scene.scale.set(0.085,0.085,0.085);
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//printerStatue.scene.scale.set(0.085,0.085,0.085);
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printerStatue.scene.scale.set(0.09,0.09,0.09);
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printerStatue.scene.position.x = 14.3;
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printerStatue.scene.position.y = -13.65;
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printerStatue.scene.position.y = -13.6;
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printerStatue.scene.rotateOnWorldAxis(new THREE.Vector3(1,0,0), MathUtils.degToRad(90));//Must be standing up
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printerStatue.scene.rotateOnWorldAxis(new THREE.Vector3(0,0,1), MathUtils.degToRad(-90));//Must be standing up
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alignGround(ground, printerStatue.scene);
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@@ -286,6 +287,8 @@ export async function addAssetsOnScene(scene){
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fenceScenes: fences,
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player: player,
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pathTiles: pathTiles,
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nameplateModel: nameplateModel
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nameplateModel: nameplateModel,
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worldStatue: worldStatue,
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printerStatue: printerStatue
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};
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}
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