Update addAssetsOnScene.js
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@@ -137,15 +137,19 @@ export async function addAssetsOnScene(scene){
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const treePineModel = await loadModel('src/objects/models/tree4.gltf');
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const treePineModel = await loadModel('src/objects/models/tree4.gltf');
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function prepareTree(treeModel){
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function prepareTree(treeModel){
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//Small function to apply every neccessary transformation on trees before placing them
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treeModel.scene.scale.set(0.28,0.28,0.28);
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treeModel.scene.scale.set(0.28,0.28,0.28);
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treeModel.scene.rotateOnWorldAxis(new THREE.Vector3(1, 0, 0), MathUtils.degToRad(90));
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treeModel.scene.rotateOnWorldAxis(new THREE.Vector3(1, 0, 0), MathUtils.degToRad(90));
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alignGround(ground, treeModel.scene);
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}
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}
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prepareTree(treeOakModel);
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prepareTree(treeOakModel);
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prepareTree(treeAppleOakModel);
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prepareTree(treeAppleOakModel);
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prepareTree(treeSakuraModel);
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prepareTree(treeSakuraModel);
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prepareTree(treePineModel);
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prepareTree(treePineModel);
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alignGround(ground, treeSakuraModel.scene);
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scene.add(treeSakuraModel.scene);
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treeAppleOakModel.scene.position.x=5;//TEST, remove this when implementing trees
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scene.add(treeAppleOakModel.scene);
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const player = await loadModel('src/objects/models/player.gltf');//Loading player
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const player = await loadModel('src/objects/models/player.gltf');//Loading player
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