Update addAssetsOnScene.js

This commit is contained in:
2023-11-30 11:12:38 +01:00
parent 2d1181acd2
commit 59d6b0bd45

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@@ -137,15 +137,19 @@ export async function addAssetsOnScene(scene){
const treePineModel = await loadModel('src/objects/models/tree4.gltf');
function prepareTree(treeModel){
//Small function to apply every neccessary transformation on trees before placing them
treeModel.scene.scale.set(0.28,0.28,0.28);
treeModel.scene.rotateOnWorldAxis(new THREE.Vector3(1, 0, 0), MathUtils.degToRad(90));
alignGround(ground, treeModel.scene);
}
prepareTree(treeOakModel);
prepareTree(treeAppleOakModel);
prepareTree(treeSakuraModel);
prepareTree(treePineModel);
alignGround(ground, treeSakuraModel.scene);
scene.add(treeSakuraModel.scene);
treeAppleOakModel.scene.position.x=5;//TEST, remove this when implementing trees
scene.add(treeAppleOakModel.scene);
const player = await loadModel('src/objects/models/player.gltf');//Loading player